
package data;

import org.newdawn.slick.SpriteSheet;

/**
 *
 * @author JtR
 */
public class PlayerEntity extends GameEntity {
    public float rotationAngle = 0;
    public PlayerEntity(String playerName, int x, int y, int width, int height, long timeBetweenTextureChange, SpriteSheet textures) {
        super(playerName, x, y, width, height, timeBetweenTextureChange, textures);
    }
}
